Para Amiga 1200/4000, y la consola CD32. RESHOOT R es un Shoot'em-Up horizontal en 2D al viejo estilo de aquellos grandes arcades como Silkworm, R-Type y Gradius. RESHOOT R está disponible en tres formatos diferentes: PURE Edition, SIGNATURE Edition, y CLASSIC DISC Edition.

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34,95 € IVA incl.

RESHOOT R es un Shoot'em-Up horizontal en 2D al viejo estilo de aquellos grandes arcades como Silkworm, R-Type y Gradius.

Louder, more colorful, more playable, more spectacular than RESHOOT – that´s RESHOOT R. The game is characterized by adrenaline rush gameplay, tons of enemy objects, amazing attacking waves, an extra weapons system, a carefully balanced difficulty curve. It´s crazily written in pure assembler language, handcrafted to your Amigas hardware. Admire multiple layers of organic fogeffects and smooth parallax scrolling. Experience lots of objects, some small and some big ones, like you never seen before on Amigas.

Reshoot R puede ser instalado en una tarjeta CF como opción. Necestarás también añadir a tu pedido un Sistema Operativo pre-instalado: Workbench 3.1 or Workbench 3.1.4.   

RESHOOT R is available as three separate releases: PURE Edition, SIGNATURE Edition, and CLASSIC Floppy DISC Edition.

• The Classic Disc Edition includes two floppy disks, printed manual, and the download of ADF images.
• The PURE Edition includes the game on CD-ROM and a printed manual.
• The SIGNATURE Edition has the game on CD-ROM, with a printed manual that has the making-of Special and the soundtrack on a separate audio CD. The Audio CD soundtrack is also available separately here.

Reshoot R - Pure Edition

Pure Edition


Reshoot R Signature Edition

Signature Edition



 50 Hertz refresh rate ensures constant high-speed.
 More than 400 colours on screen.
 Plays to the performance capabilities of the Amiga CD32, 1200 and 4000.
 Multi-level scrolling, up to 100 objects on screen.
 Thrilling soundtrack and SFX play simultaneously.
 Extra weapons and power-ups.
 Five themed arenas in elaborately designed retro design.
 Exciting attack waves and boss fights.
 Locally stored highscore list and additional Internet ranking option.
 Runs on standard hardware of the A1200, A4000 and CD32, no add-ons required.
 Tested on Amiga systems with 68020, 68030, 68040 and 68060 CPUs.
 Developed and programmed by industry veteran Richard Löwenstein.

System Requirements:

 PAL Amiga 1200, Amiga 4000, or CD32 console with joystick or joypad controller.
 No RAM-expansion or Turbocard required.
 2 MB chip memory, more memory supported.
 Joystick or CD32 compatible pad.
 Runs on compatible Amiga emulators on Windows, Mac and Linux


 Code: Richard Löwenstein.
 Music & SFX: Adam Morton.
 Pixels: Kevin Saunders.

Copyright 2019 Richard Löwenstein.

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