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RESHOOT R

For Amiga 1200/4000 computers and the CD32 console. RESHOOT R is a 2D horizontal Shoot'em-Up in the style of those great arcade classics Silkworm, R-Type and Gradius. RESHOOT R is available as three separate releases: PURE Edition, SIGNATURE Edition, and Classic Disc Edition.

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Reference:
RSCD32-R
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34,95 € tax incl.

RESHOOT R is a 2D horizontal Shoot'em-Up in the style of those great arcade classics Silkworm, R-Type and Gradius.

Louder, more colorful, more playable, more spectacular than RESHOOT – that´s RESHOOT R. The game is characterized by adrenaline rush gameplay, tons of enemy objects, amazing attacking waves, an extra weapons system, a carefully balanced difficulty curve. It´s crazily written in pure assembler language, handcrafted to your Amigas hardware. Admire multiple layers of organic fogeffects and smooth parallax scrolling. Experience lots of objects, some small and some big ones, like you never seen before on Amigas.

Reshoot R may be installed in a CF card as option. You will need to add to your order an Operating System pre-installed in a CF card: Workbench 3.1 or Workbench 3.1.4.   

RESHOOT R is available as three separate releases: PURE Edition, SIGNATURE Edition, and CLASSIC Floppy DISC Edition.

• The Classic Disc Edition includes two floppy disks, printed manual, and the download of ADF images.
• The PURE Edition includes the game on CD-ROM and a printed manual.
• The SIGNATURE Edition has the game on CD-ROM, with a printed manual that has the making-of Special and the soundtrack on a separate audio CD. The Audio CD soundtrack is also available separately here.

Reshoot R - Pure Edition

Pure Edition

 

Reshoot R Signature Edition

Signature Edition

 


Features:

 50 Hertz refresh rate ensures constant high-speed.
 More than 400 colours on screen.
 Plays to the performance capabilities of the Amiga CD32, 1200 and 4000.
 Multi-level scrolling, up to 100 objects on screen.
 Thrilling soundtrack and SFX play simultaneously.
 Extra weapons and power-ups.
 Five themed arenas in elaborately designed retro design.
 Exciting attack waves and boss fights.
 Locally stored highscore list and additional Internet ranking option.
 Runs on standard hardware of the A1200, A4000 and CD32, no add-ons required.
 Tested on Amiga systems with 68020, 68030, 68040 and 68060 CPUs.
 Developed and programmed by industry veteran Richard Löwenstein.

System Requirements:

 PAL Amiga 1200, Amiga 4000, or CD32 console with joystick or joypad controller.
 No RAM-expansion or Turbocard required.
 2 MB chip memory, more memory supported.
 Joystick or CD32 compatible pad.
 Runs on compatible Amiga emulators on Windows, Mac and Linux

Credits:

 Code: Richard Löwenstein.
 Music & SFX: Adam Morton.
 Pixels: Kevin Saunders.

Copyright 2019 Richard Löwenstein.


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